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While the launch hardware always has more issues than the hardware that follows – remember the flickering launch PS4s or the self-scratching Switch docks? – Right now the PS5 and Xbox Series X appear to be remarkably free of large-scale glitches or errors. The two consoles each have two SKUs, which means double the coordination needed for R&D, manufacturing, marketing and retail.Īnother thing worth highlighting is the general stability of these new machines at launch.
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And to be clear, these console launches in and of themselves are significantly more complex than, say, the Xbox One and PS4 launches. The really impressive thing here is that Sony and Microsoft haven’t budged – they’ve launched their consoles amid this pandemic, amid the biggest disruption the global supply chain has ever seen. I’m sure some lunatics somewhere would have taken their pitchforks and sent death threats to Sony and Microsoft, like the well-adjusted individuals that they are).

People would of course have been disappointed, but given COVID everyone would have to have why the consoles had been delayed (well, almost everyone. that any other console has received in history other than the Wii – honestly, a postponement until next year would have been understandable.

The challenges of even managing the supply for existing hardware in a COVID world are so immense – just look at the ongoing shortages for the Nintendo Switch each month, despite Nintendo being made and more units supplied. The onset of the COVID-19 pandemic has thrown an unprecedented wrench into almost every part of the supply chain – manufacturing is affected, shipping is affected, retail is affected, even marketing has had to be hastily improvised, in the absence of those glitzy, glamorous, and grandiose launch events that consoles typically have. At the best of times, console launches can be nightmarish to coordinateĢ020 is not the best of times. This is the reason why you never see a “perfect” console launch, why the launch of a new system is always marred by one failure or another, be it shortages of supply, shortages of accessories and games, or high-profile hardware failures, delays of launch games, or even just consoles launched with much more limited functionality than their predecessors had managed to develop over their lifespan.

From hardware design and development to coordinating with third parties (especially for launch games), coordinating with your own in-house studios, marketing, manufacturing, quality assurance and testing, outreach to retailers and shipping millions of units around the world for a launch – it really is a very involved and complex process. Console launches are an extremely complicated process – there are dozens and dozens of moving parts, with multiple difficult logistical issues that companies must overcome to ensure there are no disruptions in the chain. thanks to the immense new potential of player and creator of expression that the PS5 and the Xbox Series X | Bring it to the table.īut while it’s exciting to look ahead, I think we should also stop and take stock of where we are now and how we got there. Inevitably, the next five to seven years of console gaming will be dictated by these two machines, and I think I’m speaking for everyone when I say, we’re all excited to see how video games evolve as a medium. SOny and Microsoft have both now launched their next-gen consoles, reaching – for most markets – that Holiday 2020 release date that both have committed to and refused to budge. Let’s Take A Minute To Appreciate That Sony And Microsoft Managed To Launch New Consoles This YearĬre: Let’s Take A Minute To Appreciate That Sony And Microsoft Managed To Launch New Consoles This Year
